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		<title>Crazy People Eat Shoes - Latest comments on Why I don't like Fallout 3 and disappointed by it</title>
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			<title>Bachtiar Rahady [Member] in response to: Why I don't like Fallout 3 and disappointed by it</title>
			<pubDate>Sat, 07 Aug 2010 23:24:50 +0000</pubDate>
			<dc:creator>Bachtiar Rahady [Member]</dc:creator>
			<guid isPermaLink="false">c89@http://blog.rahady.com/</guid>
			<description>Good point. The lack of enemy's AI is not only in Fallout3. It is everywhere in gaming world.&lt;br /&gt;
&lt;br /&gt;
But at least in Fo1 after my character got closer to level 21 and becoming &quot;godlike&quot;, the low level enemies tried to run away and even said something like &quot;here, take this.. just don't kill me&quot;&lt;br /&gt;
&lt;br /&gt;
IMO, Fo3 is a great game for anyone looking into FPS action games (whether there's little RPG elements in it or not).&lt;br /&gt;
&lt;br /&gt;
But for someone who plays Fallout 1 and 2, and all these years waiting and dreaming for the sequel(s) to come, Fo3 is just another FPS/TPS Action game with Fallout theme (and elements) in it.&lt;br /&gt;
&lt;br /&gt;
And now waiting for the original Fallout creator releasing New Vegas. It should be interesting. Can they really bring back all the love of the original Fallout?</description>
			<content:encoded><![CDATA[Good point. The lack of enemy's AI is not only in Fallout3. It is everywhere in gaming world.<br />
<br />
But at least in Fo1 after my character got closer to level 21 and becoming "godlike", the low level enemies tried to run away and even said something like "here, take this.. just don't kill me"<br />
<br />
IMO, Fo3 is a great game for anyone looking into FPS action games (whether there's little RPG elements in it or not).<br />
<br />
But for someone who plays Fallout 1 and 2, and all these years waiting and dreaming for the sequel(s) to come, Fo3 is just another FPS/TPS Action game with Fallout theme (and elements) in it.<br />
<br />
And now waiting for the original Fallout creator releasing New Vegas. It should be interesting. Can they really bring back all the love of the original Fallout?]]></content:encoded>
			<link>http://blog.rahady.com/2008/11/why_fallout_3_sucks#c89</link>
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			<title>perun4 [Visitor] in response to: Why I don't like Fallout 3 and disappointed by it</title>
			<pubDate>Tue, 27 Jul 2010 00:17:25 +0000</pubDate>
			<dc:creator>perun4 [Visitor]</dc:creator>
			<guid isPermaLink="false">c87@http://blog.rahady.com/</guid>
			<description>I say F3's a great game (as in 8/10 - great).&lt;br /&gt;
&lt;br /&gt;
Now to point out it's worst rpg shortcomings.&lt;br /&gt;
&lt;br /&gt;
What Fallout 3 lacks in - compared to F1&amp;amp;F2 (games which used to define good rpg) - is the behavior of enemies. &lt;br /&gt;
Improvements made in F3 (like graphics mainly) missed out on AI of your enemies. Even a single pitiful F3 raider with a knife and grenade charges much better equipped PC (power armor, minigun etc.). I'd like to see big guns working as a deterrent in addition to making great damage. It's true some enemies like monsters even should behave like that but simply labeling every enemy a monster would be a poor excuse (although in case of F3, sadly a rather necessary one)&lt;br /&gt;
Enemies takes every hostile encounter like a death-match from the moment they catch sight of their target. In F1&amp;amp;F2 enemies inferior in numbers and/or equipment had at least enough sense to try an escape (inteligence handicap is no excuse that an enemy does not know when to quit). Havent seen an enemy in F3 start to panic, try to retreat/regroup (not that I can remember seeing enemy regroup in any game - but it's sooooo long since people make video games that someone should at least try&lt;img src=&quot;http://blog.rahady.com/rsc/smilies/icon_wink.gif&quot; alt=&quot;&amp;#59;&amp;#41;&quot; class=&quot;middle&quot; /&gt;). I would love to see an rpg, where certain enemies would attempt to parley/surrender their position/treasure... (i know, just keepin' dreaming!)&lt;br /&gt;
&lt;br /&gt;
F3 improved in portrayal of the inanimate/unliving world like terrain, object interaction in lot of ways - cant see transition to 3D as a bad thing here (item maintenance/deterioration system was rather too excessive, although I m sure some mod already covers that), even turn-based to real time transition solution via VATS turned out quite gracefully (if it's still rather peculiar) - but NPC INTERACTION (dialogues to name one aspect) turned for MUCH WORSE. &lt;br /&gt;
&lt;br /&gt;
(Re)playability in F3 is mainly built around world/object interaction where PC is able to roam freely and explore.&lt;br /&gt;
In contrast F1&amp;amp;F2 also ephasized&lt;br /&gt;
NPC interaction and replayibility and I greatly miss that aspect in later 'RPGs'&lt;br /&gt;
&lt;br /&gt;
In RPG genre it is (or in any other one in my opinion) the measure/complexicity of the PC-world relations that define the extent in which the game feels 'REAL'  (the 'world' aspect here includes 3 main elements: enviroment, objects, npc's). Ambitious RPG's should overly neglect none of aforementioned elements of virtual world. I dare say that in last of them F3 'just' managed...&lt;br /&gt;
&lt;br /&gt;
I can see why dude's disappointed in F3 but personally I still like it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;</description>
			<content:encoded><![CDATA[I say F3's a great game (as in 8/10 - great).<br />
<br />
Now to point out it's worst rpg shortcomings.<br />
<br />
What Fallout 3 lacks in - compared to F1&amp;F2 (games which used to define good rpg) - is the behavior of enemies. <br />
Improvements made in F3 (like graphics mainly) missed out on AI of your enemies. Even a single pitiful F3 raider with a knife and grenade charges much better equipped PC (power armor, minigun etc.). I'd like to see big guns working as a deterrent in addition to making great damage. It's true some enemies like monsters even should behave like that but simply labeling every enemy a monster would be a poor excuse (although in case of F3, sadly a rather necessary one)<br />
Enemies takes every hostile encounter like a death-match from the moment they catch sight of their target. In F1&amp;F2 enemies inferior in numbers and/or equipment had at least enough sense to try an escape (inteligence handicap is no excuse that an enemy does not know when to quit). Havent seen an enemy in F3 start to panic, try to retreat/regroup (not that I can remember seeing enemy regroup in any game - but it's sooooo long since people make video games that someone should at least try<img src="http://blog.rahady.com/rsc/smilies/icon_wink.gif" alt="&#59;&#41;" class="middle" />). I would love to see an rpg, where certain enemies would attempt to parley/surrender their position/treasure... (i know, just keepin' dreaming!)<br />
<br />
F3 improved in portrayal of the inanimate/unliving world like terrain, object interaction in lot of ways - cant see transition to 3D as a bad thing here (item maintenance/deterioration system was rather too excessive, although I m sure some mod already covers that), even turn-based to real time transition solution via VATS turned out quite gracefully (if it's still rather peculiar) - but NPC INTERACTION (dialogues to name one aspect) turned for MUCH WORSE. <br />
<br />
(Re)playability in F3 is mainly built around world/object interaction where PC is able to roam freely and explore.<br />
In contrast F1&amp;F2 also ephasized<br />
NPC interaction and replayibility and I greatly miss that aspect in later 'RPGs'<br />
<br />
In RPG genre it is (or in any other one in my opinion) the measure/complexicity of the PC-world relations that define the extent in which the game feels 'REAL'  (the 'world' aspect here includes 3 main elements: enviroment, objects, npc's). Ambitious RPG's should overly neglect none of aforementioned elements of virtual world. I dare say that in last of them F3 'just' managed...<br />
<br />
I can see why dude's disappointed in F3 but personally I still like it.<br />
<br />
<br />
<br />]]></content:encoded>
			<link>http://blog.rahady.com/2008/11/why_fallout_3_sucks#c87</link>
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			<title>Contreras12349 [Visitor] in response to: Why I don't like Fallout 3 and disappointed by it</title>
			<pubDate>Thu, 31 Dec 2009 06:23:21 +0000</pubDate>
			<dc:creator>Contreras12349 [Visitor]</dc:creator>
			<guid isPermaLink="false">c46@http://blog.rahady.com/</guid>
			<description>Is everyone here a gay tamer except me&lt;br /&gt;
Why not like and thank a game like fallout 3&lt;br /&gt;
There is no other game like this&lt;br /&gt;
I admit that there are a few things wrong with it but it's an awsome game&lt;br /&gt;
If you don't like it then don't play it&lt;br /&gt;
Very simple&lt;br /&gt;
Step:1&lt;br /&gt;
Put the control down &lt;br /&gt;
Step:2&lt;br /&gt;
Put the game back in it's box&lt;br /&gt;
Step:3&lt;br /&gt;
Sell it to someone who likes it&lt;br /&gt;
Step:4&lt;br /&gt;
Don't bitch and moan about why you didn't like the game&lt;br /&gt;
Like I said before if you don't like it don't play</description>
			<content:encoded><![CDATA[Is everyone here a gay tamer except me<br />
Why not like and thank a game like fallout 3<br />
There is no other game like this<br />
I admit that there are a few things wrong with it but it's an awsome game<br />
If you don't like it then don't play it<br />
Very simple<br />
Step:1<br />
Put the control down <br />
Step:2<br />
Put the game back in it's box<br />
Step:3<br />
Sell it to someone who likes it<br />
Step:4<br />
Don't bitch and moan about why you didn't like the game<br />
Like I said before if you don't like it don't play]]></content:encoded>
			<link>http://blog.rahady.com/2008/11/why_fallout_3_sucks#c46</link>
		</item>
				<item>
			<title>Bachtiar Rahady [Member] in response to: Why I don't like Fallout 3 and disappointed by it</title>
			<pubDate>Tue, 04 Aug 2009 23:37:11 +0000</pubDate>
			<dc:creator>Bachtiar Rahady [Member]</dc:creator>
			<guid isPermaLink="false">c40@http://blog.rahady.com/</guid>
			<description>Indeed BoS sucks. Never said I like it (or Tactics for that matter). And as far as I can remember, Black Isle didn't develop BoS game.&lt;br /&gt;
&lt;br /&gt;
I'm not comparing BoS or Tactics to F3. Only Fallout 1 and 2, because those are what make Fallout fans craving for its series in the first place.&lt;br /&gt;
&lt;br /&gt;
The engine. What I meant was that the 1st person FOV is unnatural, narrower and optically distorted. Notice the first screenshot above, some people just can't watch that moving around (let alone examining surrounding for a longer time). That's why I said, poor me (even I do 3D everyday with no problem).&lt;br /&gt;
&lt;br /&gt;
-- there is a solution though, by entering console (~ key) and changing FOV with &quot;fov 90&quot; command. I played with this &quot;cheat&quot;.&lt;br /&gt;
&lt;br /&gt;
And changing it to 3rd person view with no luck. Hey, that's not &quot;Thee 3rd person view&quot;. More like 1st_person_on_the_3rd_person_eye view. The camera moved a little bit to the right and it feels like my character walking sideways (if not backwards all the time avoiding enemies). Also notice every time there's some object between the character and the camera, it suddenly warps in front of that object. Using the 3rd person view in a small room is only good for &quot;looking on opposite wall&quot;.&lt;br /&gt;
&lt;br /&gt;
Never played Psi Ops, and OMG Daikatana! &lt;img src=&quot;http://blog.rahady.com/rsc/smilies/icon_smile.gif&quot; alt=&quot;&amp;#58;&amp;#41;&quot; class=&quot;middle&quot; /&gt; John Romero tried to prove something back then.&lt;br /&gt;
&lt;br /&gt;
The PipBoy. ugh.. maybe you're right. There are no other complaints on that thing. Only me, I always got this nauseous drifted feeling. (and I thought I can tweaked it in .ini file or console command, no dice)&lt;br /&gt;
&lt;br /&gt;
Anyway, I enjoyed playing Fallout 3 despite having &quot;personal&quot; trouble enduring the pain, and it's more Action then RPG. Don't get me wrong, The reason I made this rant is because I really love Fallout universe and I mean it. (still got Fallout 1 poster hanging on my room, and I made a yellow and blue t-shirt with 13 on the back &lt;img src=&quot;http://blog.rahady.com/rsc/smilies/icon_mrgreen.gif&quot; alt=&quot;&amp;#58;&amp;#62;&amp;#62;&quot; class=&quot;middle&quot; /&gt;).&lt;br /&gt;
&lt;br /&gt;
On the good side, I agree with you, Fallout 3 (and community made MOD) is a beautiful game (if not wonderful) and it stay true to it's root. If F1 and F2 made me fantasize about post-nuclear war, F3 puts me right into it.</description>
			<content:encoded><![CDATA[Indeed BoS sucks. Never said I like it (or Tactics for that matter). And as far as I can remember, Black Isle didn't develop BoS game.<br />
<br />
I'm not comparing BoS or Tactics to F3. Only Fallout 1 and 2, because those are what make Fallout fans craving for its series in the first place.<br />
<br />
The engine. What I meant was that the 1st person FOV is unnatural, narrower and optically distorted. Notice the first screenshot above, some people just can't watch that moving around (let alone examining surrounding for a longer time). That's why I said, poor me (even I do 3D everyday with no problem).<br />
<br />
-- there is a solution though, by entering console (~ key) and changing FOV with "fov 90" command. I played with this "cheat".<br />
<br />
And changing it to 3rd person view with no luck. Hey, that's not "Thee 3rd person view". More like 1st_person_on_the_3rd_person_eye view. The camera moved a little bit to the right and it feels like my character walking sideways (if not backwards all the time avoiding enemies). Also notice every time there's some object between the character and the camera, it suddenly warps in front of that object. Using the 3rd person view in a small room is only good for "looking on opposite wall".<br />
<br />
Never played Psi Ops, and OMG Daikatana! <img src="http://blog.rahady.com/rsc/smilies/icon_smile.gif" alt="&#58;&#41;" class="middle" /> John Romero tried to prove something back then.<br />
<br />
The PipBoy. ugh.. maybe you're right. There are no other complaints on that thing. Only me, I always got this nauseous drifted feeling. (and I thought I can tweaked it in .ini file or console command, no dice)<br />
<br />
Anyway, I enjoyed playing Fallout 3 despite having "personal" trouble enduring the pain, and it's more Action then RPG. Don't get me wrong, The reason I made this rant is because I really love Fallout universe and I mean it. (still got Fallout 1 poster hanging on my room, and I made a yellow and blue t-shirt with 13 on the back <img src="http://blog.rahady.com/rsc/smilies/icon_mrgreen.gif" alt="&#58;&#62;&#62;" class="middle" />).<br />
<br />
On the good side, I agree with you, Fallout 3 (and community made MOD) is a beautiful game (if not wonderful) and it stay true to it's root. If F1 and F2 made me fantasize about post-nuclear war, F3 puts me right into it.]]></content:encoded>
			<link>http://blog.rahady.com/2008/11/why_fallout_3_sucks#c40</link>
		</item>
				<item>
			<title>Averre [Visitor] in response to: Why I don't like Fallout 3 and disappointed by it</title>
			<pubDate>Sun, 02 Aug 2009 07:25:39 +0000</pubDate>
			<dc:creator>Averre [Visitor]</dc:creator>
			<guid isPermaLink="false">c39@http://blog.rahady.com/</guid>
			<description>I know this'review/rant' is old but i'll respond anyways:&lt;br /&gt;
&lt;br /&gt;
Anybody who admits to playing BoS and then says that that F3 was a disappointment loses all credibility as a review and a gamer.&lt;br /&gt;
&lt;br /&gt;
BoS was a lame attempt by Interplay/Black Isle to get into the console market before the company went belly-up. They made a game that butchered the canon and had NOTHING to do with the Fallout universe. BoS is so bad that NMA (No Mutants Allowed), a site dedicated to Fallout games, does not and will not talk about it.&lt;br /&gt;
&lt;br /&gt;
Fallout 3 may have been a 'disappointment' but at least they're going in the right direction with it, now for your gripes:&lt;br /&gt;
&lt;br /&gt;
Third person: Really? Your going to complain about that? i know of very few people who play in third person when first person is available.&lt;br /&gt;
&lt;br /&gt;
Engine Sucks: LOL looks like somebody doesn't know a good game engine from a bad one.&lt;br /&gt;
&lt;br /&gt;
Taking all FPS into account the Fallout 3 engine is extremely good, you want a bad engine? play Psi Ops or something even older like the over-hyped Daikatana then see how you feel.&lt;br /&gt;
&lt;br /&gt;
Role-playing (or lack of it): On this we agree, Bethesda hasn't nailed down the Role-playing aspect since Morrowind and it's totally lost on F3.&lt;br /&gt;
&lt;br /&gt;
PipBoy: I've heard a lot of complaints on this game but you are the first to bash the PipBoy system.&lt;br /&gt;
&lt;br /&gt;
So...you need to see detailed weapons not Vault Boy holding it, right?.....wow, just wow.&lt;br /&gt;
&lt;br /&gt;
All you need to know is the durability of the weapon and how much ammo is left, the PipBoy does that, if you want to see what it looks like....equip it.&lt;br /&gt;
&lt;br /&gt;
Enemy Dumbassery: We agree on this also, you forgot to mention that in Fallout and F2 the bad guys had a higher chance to pick up fallen weapons and use them against you.&lt;br /&gt;
&lt;br /&gt;
F3 excells at throwing wave of enemies at you with little rhyme or reasoning too it.&lt;br /&gt;
&lt;br /&gt;
What's good about F3: Walking out of the Vault and for the first time seeing an entire city destroyed, drinking in the amosphere of a ruined world struggling to cope.&lt;br /&gt;
&lt;br /&gt;
Going into that first &quot;lost&quot; Vault, hearing the groaning of the Vault door open only to see madness within.&lt;br /&gt;
&lt;br /&gt;
Watching a Super Mutants head explode from 300 yards.&lt;br /&gt;
&lt;br /&gt;
I'll stop here, this post is long enough as it is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;</description>
			<content:encoded><![CDATA[I know this'review/rant' is old but i'll respond anyways:<br />
<br />
Anybody who admits to playing BoS and then says that that F3 was a disappointment loses all credibility as a review and a gamer.<br />
<br />
BoS was a lame attempt by Interplay/Black Isle to get into the console market before the company went belly-up. They made a game that butchered the canon and had NOTHING to do with the Fallout universe. BoS is so bad that NMA (No Mutants Allowed), a site dedicated to Fallout games, does not and will not talk about it.<br />
<br />
Fallout 3 may have been a 'disappointment' but at least they're going in the right direction with it, now for your gripes:<br />
<br />
Third person: Really? Your going to complain about that? i know of very few people who play in third person when first person is available.<br />
<br />
Engine Sucks: LOL looks like somebody doesn't know a good game engine from a bad one.<br />
<br />
Taking all FPS into account the Fallout 3 engine is extremely good, you want a bad engine? play Psi Ops or something even older like the over-hyped Daikatana then see how you feel.<br />
<br />
Role-playing (or lack of it): On this we agree, Bethesda hasn't nailed down the Role-playing aspect since Morrowind and it's totally lost on F3.<br />
<br />
PipBoy: I've heard a lot of complaints on this game but you are the first to bash the PipBoy system.<br />
<br />
So...you need to see detailed weapons not Vault Boy holding it, right?.....wow, just wow.<br />
<br />
All you need to know is the durability of the weapon and how much ammo is left, the PipBoy does that, if you want to see what it looks like....equip it.<br />
<br />
Enemy Dumbassery: We agree on this also, you forgot to mention that in Fallout and F2 the bad guys had a higher chance to pick up fallen weapons and use them against you.<br />
<br />
F3 excells at throwing wave of enemies at you with little rhyme or reasoning too it.<br />
<br />
What's good about F3: Walking out of the Vault and for the first time seeing an entire city destroyed, drinking in the amosphere of a ruined world struggling to cope.<br />
<br />
Going into that first "lost" Vault, hearing the groaning of the Vault door open only to see madness within.<br />
<br />
Watching a Super Mutants head explode from 300 yards.<br />
<br />
I'll stop here, this post is long enough as it is.<br />
<br />
<br />
<br />
<br />
<br />]]></content:encoded>
			<link>http://blog.rahady.com/2008/11/why_fallout_3_sucks#c39</link>
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