For anyone into designing a bottle or any other packaging with volumes. This is a good trick to help you designing the packages. Most of you are already knew that the presentation of packaging takes a very significant part on the marketing side impact. How consumers are drawn on the packaging (without even know what’s inside those cute/nice packaging).
But there’s important thing to consider. The problem with designing a bottle is we have to know the volumes of the products. If the bottle has to be 250ml, it must be holding that much.
Supposedly we have a drinking company as our client. And they ask us to design a bottle for their new product, of course with no references to any other product available on the market. That’s why we are going to design our own fancy bottle shape. Great! We can do that. But the company specifically said their product would be 750ml in volume. It has to be that much, not less not even more.
So if we come up with a concept like the image below, how do we design a bottle that is 750ml in volume?

Weird design for a bottle eh? But hey, you’re the designer, not me ;p
Follow up:
Creating an Outline for the Bottle
Ok now, we need to create a vector outline for our 3D work. You can do so on 3ds max (using shape spline) or if you just like me and prefer creating the outline using vector drawing (e.g. Adobe Illustrator or Corel draw), go on, make it simple like this image below. (or.. you can download all the file in this tutorial in a zip file here: http://blog.rahady.com/media/blogs/files/bottle_design.zip ;p)

You don’t need to be precise. Because we can always refine it on 3ds max
As you can see, we only need half of the outline because we will Lathe it later in 3ds max.
After you’ve done creating the half-outline, on Illustrator (or Corel draw) save it to Illustrator 8 format (for compatibility with 3ds max). If you know a better way to export the vector line into 3ds max, just let me know.
Setting up 3ds max unit system


On 3ds max side, sets the Unit Setup under the Customize menu to your standard units. As for me I choose Metric unit that is Centimeters. Then click on System Unit Setup and set the real-world to working environment ratio to 1 unit = 0.2 centimeter.

One unit on 3ds max is the square grid on the viewport
So don’t set it too big or to small
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