And now we create the material on top of the conveyor belt. We will use particle system that’s easy to manage and easy to animate. There’s a powerful tool built in 3dsmax, it came with everything we need to make a wonderful particles. We will use Particle Flow System.

With PFlow, not only we can created basic presets, but we can get more advance particles. Like in this post, we create tobacco materials falling on the conveyor and moving on the belt. Then we can detect the collision with some Deflectors to go to the next PFlow event. And yes, it’s so powerful imagine what you can do with PFlow!

Ok now, straight to the video..

As you can see in the video, the particles are still very basic. That we will refine them in the next part.. See you then!


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1 comment

# ali Email on 07/28/10 at 22:30
terima kasih pak tutorialnya,pas lg nyari2.sukses sy coba..sy mau nanya kalo pf source nya(partikel yg jatuh) itu edit ukuran,quantity sama mapping nya gmn ya?
yg di tutorial itu kan kotak2.sya mau ganti bentuk butir2 pasir.
mohon petunjuknya

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I'm a father of two baby daughters, Iman and Erja. Happily lucky husband of Novita Damayanti (Noby). And I'm a guy who try to eat shoes (all I know is crazy people did not die just because they eat shoes)! In Javanese, you could just say "Gendeng mangan sepatu".
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